Sloclap’s first game, Absolver, was overly ambitious. It was a multiplayer melee brawler that also tried to be a single-player experience, both of which were tied together with an extremely long move list and a woefully ineffective tutorial. It was aimless, barren, and somewhat impenetrable, but it had potential. Sifu is the result of Sloclap realizing that missed potential, learning from its past mistakes, and…
This is just an article test. #1
