The NYT Strands July 27, 2024 puzzle is fairly simple, so long as you can figure out the spangram. The number of theme words you need to find is seven, less than yesterday’s game, so most of the words on the list are of average length. If you don’t know a lot of books, figuring out the spangram might be tough without some assistance. In this case, you will likely need to find all of the smaller words before figuring out the spangram for today’s The New York Times word game. Here is the full solution for the Strands game for 07/27/2024.
What are the NYT Strands answers for July 26?
Here are NYT Strands answers game on July 27, 2024. We will provide the solution to the spangram theme and the location for all of the remaining words that you need to find.
- Today’s Theme Clue: Bedtime story
- Spangram & Theme: GOODNIGHTMOON
- This spangram refers to the children’s book “Goodnight, Moon”. The first letter ‘G’ is found on the left edge of the grid and weaves around a few times through the center before ending to the right side.
- List of other word answers
- MITTENS – The ‘M’ here is next to the ‘G’ in the spangram. The word ends with the ‘S’ in the top-left corner.
- MUSH – The ‘M’ here is in the top row of the puzzle and curls quickly around to the ‘H’.
- KITTENS – This is another instance where the last letter ‘S’ ends in the corner, this time in the top-right.
- CLOCKS – The first letter ‘C’ is right next to the ‘D’ in the spangram. It then curls around the lower-left corner.
- NOBODY – This word starts on the lower edge of the grid and includes the ‘O’ in the lower-right corner.
- SOCKS – The first ‘S’ here is next to the ‘I’ and ‘N’ in the spangram. It populates the right side of the board.
The spangram here is the most difficult word to find on the list, unless you know the name of this book off the top of your head. As always, you can build a meter to earn hints by finding other words on the board that are at least four letters long. This will help you locate all of the words, though you may not want to use a hint if you want to increase the difficulty artificially.